Glabrezu

Large Fiend (Demon), Chaotic Evil

Armor Class 17   Initiative +6 (16)   Hit Points 189 (18d10 + 90)   Speed 40 ft.

STR20 (+5)
DEX15 (+2)
CON21 (+5)
INT19 (+4)
WIS17 (+3)
CHA16 (+3)

Saving Throws Str +9, Dex +2, Con +9, Int +4, Wis +7, Cha +7

Skills Deception +7, Perception +7

Damage Resistances Cold, Fire, Lightning

Damage Immunities Poison; Poisoned

Senses Truesight 120 ft.; Passive Perception 17

Languages Abyssal; telepathy 120 ft.

Challenge Rating 9

Traits

Demonic Restoration

If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer

Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel

Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting

The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

At Will: Darkness, Detect Magic, Dispel Magic

1/Day Each: Confusion, Fly, Power Word Stun

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