Ghast

Medium Undead, Chaotic Evil

Armor Class 13   Initiative +3 (13)   Hit Points 36 (8d8)   Speed 30 ft.

STR16 (+3)
DEX17 (+3)
CON10 (+0)
INT11 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws Str +3, Dex +3, Con +0, Int +0, Wis +2, Cha −1

Damage Resistances Necrotic

Damage Immunities Poison; Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common

Challenge Rating 2

Traits

Stench

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Use the Ghast in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.