Huge Giant, Neutral Evil
Armor Class 15 Initiative +2 (12) Hit Points 149 (13d12 + 65) Speed 40 ft.
Saving Throws Str +6, Dex −1, Con +8, Int −1, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Damage Immunities Cold
Senses Passive Perception 13
Languages Giant
Challenge Rating 8
The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.