Fire Elemental

Large Elemental, Neutral

Armor Class 13   Initiative +3 (13)   Hit Points 93 (11d10 + 33)   Speed 50 ft.

STR10 (+0)
DEX17 (+3)
CON16 (+3)
INT6 (-2)
WIS10 (+0)
CHA7 (-2)

Saving Throws Str +0, Dex +3, Con +3, Int −2, Wis +0, Cha −2

Damage Resistances Bludgeoning, Piercing, Slashing

Damage Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan)

Challenge Rating 5

Traits

Fire Aura

At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination

The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack

The elemental makes two Burn attacks.

Burn

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

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