Large Elemental, Neutral
Armor Class 13 Initiative +3 (13) Hit Points 93 (11d10 + 33) Speed 50 ft.
Saving Throws Str +0, Dex +3, Con +3, Int −2, Wis +0, Cha −2
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
Challenge Rating 5
At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
The elemental makes two Burn attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.