Earth Elemental

Large Elemental, Neutral

Armor Class 17   Initiative −1 (9)   Hit Points 147 (14d10 + 70)   Speed 30 ft., Burrow 30 ft.

STR20 (+5)
DEX8 (-1)
CON20 (+5)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws Str +5, Dex −1, Con +5, Int −3, Wis +0, Cha −3

Damage Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Damage Vulnerabilities Thunder

Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10

Languages Primordial (Terran)

Challenge Rating 5

Traits

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

Multiattack

The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch

Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

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