Large Elemental, Neutral
Armor Class 17 Initiative −1 (9) Hit Points 147 (14d10 + 70) Speed 30 ft., Burrow 30 ft.
Saving Throws Str +5, Dex −1, Con +5, Int −3, Wis +0, Cha −3
Damage Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Damage Vulnerabilities Thunder
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
Challenge Rating 5
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
The elemental deals double damage to objects and structures.
The elemental makes two attacks, using Slam or Rock Launch in any combination.
Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.