Dust Mephit

Small Elemental, Neutral Evil

Armor Class 12   Initiative +2 (12)   Hit Points 17 (5d6)   Speed 30 ft., Fly 30 ft.

STR5 (-3)
DEX14 (+2)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)

Saving Throws Str −3, Dex +2, Con +0, Int −1, Wis +0, Cha +0

Skills Perception +2, Stealth +4

Damage Immunities Poison; Exhaustion, Poisoned

Damage Vulnerabilities Fire

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Auran, Terran)

Challenge Rating 1/2

Traits

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6)

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day)

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Use the Dust Mephit in your game
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