Medium or Small Humanoid (Druid), Neutral
Armor Class 13 Initiative +1 (11) Hit Points 44 (8d8 + 8) Speed 30 ft.
Saving Throws Str +0, Dex +1, Con +1, Int +1, Wis +3, Cha +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
Challenge Rating 2
The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals
2/Day Each: Entangle, Thunderwave
1/Day Each: Animal Messenger, Long-strider, Moonbeam