Druid

Medium or Small Humanoid (Druid), Neutral

Armor Class 13   Initiative +1 (11)   Hit Points 44 (8d8 + 8)   Speed 30 ft.

STR10 (+0)
DEX12 (+1)
CON13 (+1)
INT12 (+1)
WIS16 (+3)
CHA11 (+0)

Saving Throws Str +0, Dex +1, Con +1, Int +1, Wis +3, Cha +0

Skills Medicine +5, Nature +3, Perception +5

Gear Studded Leather Armor

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

Challenge Rating 2

Actions

Multiattack

The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp

Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting

The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Druidcraft, Speak with Animals

2/Day Each: Entangle, Thunderwave

1/Day Each: Animal Messenger, Long-strider, Moonbeam

Use the Druid in your game
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