Dretch

Small Fiend (Demon), Chaotic Evil

Armor Class 11   Initiative +0 (10)   Hit Points 18 (4d6 + 4)   Speed 20 ft.

STR12 (+1)
DEX11 (+0)
CON12 (+1)
INT5 (-3)
WIS8 (-1)
CHA3 (-4)

Saving Throws Str +1, Dex +0, Con +1, Int −3, Wis −1, Cha −4

Damage Resistances Cold, Fire, Lightning

Damage Immunities Poison; Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge Rating 1/4

Actions

Rend

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day)

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

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