Doppelganger

Medium Monstrosity, Neutral

Armor Class 14   Initiative +4 (14)   Hit Points 52 (8d8 + 16)   Speed 30 ft.

STR11 (+0)
DEX18 (+4)
CON14 (+2)
INT11 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws Str +0, Dex +4, Con +2, Int +0, Wis +1, Cha +2

Skills Deception +6, Insight +3

Damage Immunities Charmed

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common plus three other languages

Challenge Rating 3

Actions

Multiattack

The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam

Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Read Thoughts

The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage (Recharge 6)

Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift

The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Use the Doppelganger in your game
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