Deva

Medium Celestial (Angel), Lawful Good

Armor Class 17   Initiative +4 (14)   Hit Points 229 (27d8 + 108)   Speed 30 ft., Fly 90 ft. (hover)

STR18 (+4)
DEX18 (+4)
CON18 (+4)
INT17 (+3)
WIS20 (+5)
CHA20 (+5)

Saving Throws Str +4, Dex +4, Con +4, Int +3, Wis +9, Cha +9

Skills Insight +9, Perception +9

Damage Resistances Radiant

Damage Immunities Charmed, Exhaustion, Frightened

Senses Darkvision 120 ft.; Passive Perception 19

Languages All; telepathy 120 ft.

Challenge Rating 10

Traits

Exalted Restoration

If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The deva makes two Holy Mace attacks.

Holy Mace

Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting

The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day)

The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Use the Deva in your game
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