Death Dog

Medium Monstrosity, Neutral Evil

Armor Class 12   Initiative +2 (12)   Hit Points 39 (6d8 + 12)   Speed 40 ft.

STR15 (+2)
DEX14 (+2)
CON14 (+2)
INT3 (-4)
WIS13 (+1)
CHA6 (-2)

Saving Throws Str +2, Dex +2, Con +2, Int −4, Wis +1, Cha −2

Skills Perception +5, Stealth +4

Damage Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Senses Darkvision 120 ft.; Passive Perception 15

Languages None

Challenge Rating 1

Actions

Multiattack

The death dog makes two Bite attacks.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

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