Cultist

Medium or Small Humanoid, Neutral

Armor Class 12   Initiative +1 (11)   Hit Points 9 (2d8)   Speed 30 ft.

STR11 (+0)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)

Saving Throws Str +0, Dex +1, Con +0, Int +0, Wis +2, Cha +0

Skills Deception +2, Religion +2

Gear Leather Armor, Sickle

Senses Passive Perception 10

Languages Common

Challenge Rating 1/8

Actions

Ritual Sickle

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

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