Medium or Small Humanoid, Neutral
Armor Class 13 Initiative +2 (12) Hit Points 44 (8d8 + 8) Speed 30 ft.
Saving Throws Str +0, Dex +2, Con +1, Int +0, Wis +4, Cha +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
Challenge Rating 2
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.