Cultist Fanatic

Medium or Small Humanoid, Neutral

Armor Class 13   Initiative +2 (12)   Hit Points 44 (8d8 + 8)   Speed 30 ft.

STR11 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA13 (+1)

Saving Throws Str +0, Dex +2, Con +1, Int +0, Wis +4, Cha +1

Skills Deception +3, Persuasion +3, Religion +2

Gear Holy Symbol, Leather Armor

Senses Passive Perception 12

Languages Common

Challenge Rating 2

Actions

Pact Blade

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Light, Thaumaturgy

2/Day: Command

1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day)

The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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