Commoner

Medium or Small Humanoid, Neutral

Armor Class 10   Initiative +0 (10)   Hit Points 4 (1d8)   Speed 30 ft.

STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0

Gear Club

Senses Passive Perception 10

Languages Common

Challenge Rating 0

Traits

Training

The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

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