Clay Golem

Large Construct, Unaligned

Armor Class 14   Initiative +3 (13)   Hit Points 123 (13d10 + 52)   Speed 30 ft.

STR20 (+5)
DEX9 (-1)
CON18 (+4)
INT3 (-4)
WIS8 (-1)
CHA1 (-5)

Saving Throws Str +5, Dex −1, Con +4, Int −4, Wis −1, Cha −5

Damage Resistances Bludgeoning, Piercing, Slashing

Damage Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common plus one other language

Challenge Rating 9

Traits

Acid Absorption

Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk

Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam

Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten (Recharge 5–6)

The golem takes the Dash and Disengage actions.

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