Chuul

Large Aberration, Chaotic Evil

Armor Class 16   Initiative +0 (10)   Hit Points 76 (9d10 + 27)   Speed 30 ft., Swim 30 ft.

STR19 (+4)
DEX10 (+0)
CON16 (+3)
INT5 (-3)
WIS11 (+0)
CHA5 (-3)

Saving Throws Str +4, Dex +0, Con +3, Int −3, Wis +0, Cha −3

Skills Perception +4

Damage Immunities Poison; Poisoned

Senses Darkvision 60 ft.; Passive Perception 14

Languages Understands Deep Speech but can't speak

Challenge Rating 4

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack

The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles

Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Use the Chuul in your game
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