Chimera

Large Monstrosity, Chaotic Evil

Armor Class 14   Initiative +0 (10)   Hit Points 114 (12d10 + 48)   Speed 30 ft., Fly 60 ft.

STR19 (+4)
DEX11 (+0)
CON19 (+4)
INT3 (-4)
WIS14 (+2)
CHA10 (+0)

Saving Throws Str +4, Dex +0, Con +4, Int −4, Wis +2, Cha +0

Skills Perception +8

Senses Darkvision 60 ft.; Passive Perception 18

Languages Understands Draconic but can't speak

Challenge Rating 6

Actions

Multiattack

The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram

Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Use the Chimera in your game
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