Centaur Trooper

Large Fey, Neutral Good

Armor Class 16   Initiative +2 (12)   Hit Points 45 (6d10 + 12)   Speed 50 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS13 (+1)
CHA11 (+0)

Saving Throws Str +4, Dex +2, Con +2, Int −1, Wis +1, Cha +0

Skills Athletics +6, Perception +3

Gear Breastplate, Longbow, Pike

Senses Passive Perception 13

Languages Elvish, Sylvan

Challenge Rating 2

Actions

Multiattack

The centaur makes two attacks, using Pike or Longbow in any combination.

Pike

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6)

The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Use the Centaur Trooper in your game
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