Bone Devil

Large Fiend (Devil), Lawful Evil

Armor Class 16   Initiative +7 (17)   Hit Points 161 (17d10 + 68)   Speed 40 ft., Fly 40 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT13 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws Str +8, Dex +3, Con +4, Int +5, Wis +6, Cha +7

Skills Deception +7, Insight +6

Damage Resistances Cold

Damage Immunities Fire, Poison; Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12

Languages Infernal; telepathy 120 ft.

Challenge Rating 9

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two Claw attacks and one Infernal Sting attack.

Claw

Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting

Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Use the Bone Devil in your game
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