Medium or Small Humanoid, Neutral
Armor Class 13 Initiative +1 (11) Hit Points 67 (9d8 + 27) Speed 30 ft.
Saving Throws Str +3, Dex +1, Con +3, Int −1, Wis +0, Cha −1
Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
Challenge Rating 2
While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.