Medium Fiend (Devil), Lawful Evil
Armor Class 13 Initiative +2 (12) Hit Points 58 (9d8 + 18) Speed 30 ft.
Saving Throws Str +5, Dex +2, Con +4, Int −1, Wis +0, Cha +4
Damage Resistances Cold
Damage Immunities Fire, Poison; Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Infernal; telepathy 120 ft.
Challenge Rating 3
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes one Beard attack and one Infernal Glaive attack.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.