Bandit Captain

Medium or Small Humanoid, Neutral

Armor Class 15   Initiative +3 (13)   Hit Points 52 (8d8 + 16)   Speed 30 ft.

STR15 (+2)
DEX16 (+3)
CON14 (+2)
INT14 (+2)
WIS11 (+0)
CHA14 (+2)

Saving Throws Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +2

Skills Athletics +4, Deception +4

Gear Pistol, Scimitar, Studded Leather Armor

Senses Passive Perception 10

Languages Common, Thieves' Cant

Challenge Rating 2

Actions

Multiattack

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol

Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry

Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

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