Medium or Small Humanoid, Neutral
Armor Class 15 Initiative +3 (13) Hit Points 52 (8d8 + 16) Speed 30 ft.
Saving Throws Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge Rating 2
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.