Assassin

Medium or Small Humanoid, Neutral

Armor Class 16   Initiative +10 (20)   Hit Points 97 (15d8 + 30)   Speed 30 ft.

STR11 (+0)
DEX18 (+4)
CON14 (+2)
INT16 (+3)
WIS11 (+0)
CHA10 (+0)

Saving Throws Str +0, Dex +7, Con +2, Int +6, Wis +0, Cha +0

Skills Acrobatics +7, Perception +6, Stealth +10

Damage Resistances Poison

Gear Light Crossbow, Shortsword, Studded Leather Armor

Senses Passive Perception 16

Languages Common, Thieves' Cant

Challenge Rating 8

Traits

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow

Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action

The assassin takes the Dash, Disengage, or Hide action.

Use the Assassin in your game
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