Ancient Black Dragon

Gargantuan Dragon (Chromatic), Chaotic Evil

Armor Class 22   Initiative +16 (26)   Hit Points 367 (21d20 + 147)   Speed 40 ft., Fly 80 ft., Swim 40 ft.

STR27 (+8)
DEX14 (+2)
CON25 (+7)
INT16 (+3)
WIS15 (+2)
CHA22 (+6)

Saving Throws Str +8, Dex +9, Con +7, Int +3, Wis +9, Cha +6

Skills Perception +16, Stealth +9

Damage Immunities Acid

Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26

Languages Common, Draconic

Challenge Rating 21

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).

Rend

Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At Will: Acid Arrow (level 4 version), Detect Magic, Fear

1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects

Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Frightful Presence

The dragon uses Spellcasting to cast Fear. The dragon can't take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

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